


Instead what you’ll want to do is Triple Jump at the start of your jump and then Glide across the gap. The next gap on the left is deceitful: you can’t use the late Triple Jump at the end because there’s no green trim at the top edge: instead it’s some overhanging titles that block your Ares’s Wrath. Turn right to the next gap, then Glide to the distant wall and Triple Jump once you touch it to get up. You’ll want to grab the middle of the wall, as the left side is guarded by a Hydra Head. Make your way to the far end, then turn left and Triple Jump up the wall. Around the corner will be some spiked platforms that activate in water-like waves. Here will be another Hydra Head: you’ll want to jump on top of it and then Triple Jump to get onto the walkway on your right. Triple Jump up the wall on the ledge, then avoid the Hydra Head smashing from above as you go around the corner and Triple Jump up the next wall. When you touch the distance wall, Triple Jump to get up on top. What you need to do is Glide into the fence: Fenyx will eventually float down enough to pass underneath it. Ahead is a grate blocking your way to the next walkway. Use a Triple Jump again at the very end to ascend the wall and get to the next Checkpoint. At the top, turn left, jump and Glide over the spikes, then avoid the Hydra Heads as you head along the walkway. Turn right and then do the same again, using the initial Double Jump to get over the spikes at the base of the wall. To start, Glide across the gap, then Triple Jump with Ares’s Wrath to get up the tall wall. You can also Double Jump and then use Ares’s Wrath, but Fenyx’s movement after Ares’s Wrath is much more limited compared to the Double Jump, so this isn’t recommended. For simplicity, we’ll call that manoeuvre a Triple Jump.

You do this by Jumping, performing Ares’s Wrath, and then Double Jumping to ascend even higher. When you have the best items equipped, bring your powers up to scratch and take a look at our list of the best skills in Immortals Fenyx Rising.As implied by the name, this Vault is all about teaching and testing you on using Ares’s Wrath to give Fenyx added jump height. If you want to survive your trek across the land, make sure to check out our lists of the best weapons, the best mounts, and the best gear in Immortals Fenyx Rising. That wraps up our Immortals Fenyx Rising map guide, but there's plenty more to discover in this fantastical world. There you can scout the area just like any other section of the Golden Isle.īelow is every point of interest we've found in the Gates of Tartaros:

Just go to the clearing right on top of the gigantic skull on the south side of the volcano. The Gates of Tartaros can indeed be scouted, but the location is not labelled on the map. Learn where each and every one of them is in the sections below.īelow is every point of interest we've found in Clashing Rocks:īelow is every point of interest we've found in the Valley of Eternal Spring:īelow is every point of interest we've found in the Grove of Kleos:īelow is every point of interest we've found in War's Den:īelow is every point of interest we've found in the Forgelands:īelow is every point of interest we've found on King's Peak (note: some are labelled as complete but they're still visible). And along the way, you'll come across hundreds of different points of interest, from chests containing rare loot to mythical challenges and puzzles, Vaults of Tartaros to explore, and much more. You'll be bouncing between these different regions while on your quest to unify the Olympians and thwart the evil Typhon's plan for world domination. Gates of Tartaros (centre, cannot be scaled until the end-game).The Forgelands (Hephaistos's region, north-east).Grove of Kleos (Athena's region, north-west).Valley of Eternal Spring (Aphrodite's region, south-west).Clashing Rocks (the archipelago at the bottom, where you begin the game).Let's start with the overview: here is a composite screenshot of the entire Immortals Fenyx Rising map, the Golden Isle: Watch on YouTube Immortals Fenyx Rising map
